This is a free to use font base you can use
This also can also calculate any base to base 10
This also comes with 2 fonts, "Boxy Bold" and "3,4"
I'm trying to move the map one pixel on the map at a time, but it seems like that doesn't work. Whats the solution?
I see these things in almost every singe program, but i don't know how to use them
snippet from the collisions demo
function make_actor(x, y) a={} a.x = x a.y = y a.dx = 0 a.dy = 0 a.spr = 16 a.frame = 0 a.t = 0 a.inertia = 0.6 a.bounce = 1 a.frames=2 -- half-width and half-height -- slightly less than 0.5 so -- that will fit through 1-wide -- holes. a.w = 0.4 a.h = 0.4 add(actor,a) return a end |
also, what does the "return" do?
Sorry for asking such an obvious question
Hey, Zep, I know there's a built-in OS, but I think it would be cool if people cool make their own to use and share like carts.
But what would be great is if you could put in code that will allow you to run cart from the carts from the forum like the default OS
Appreciated if you at least read this post
Are you able make a cart open automatically when pico-8 is opened?
Is it also possible to make custom key commands?
I'm going to talk about how to do this on Mac OS, sorry PC users
in order to do this, you will need to plug your PS4 DuelShock© controller into your computer
Then you will have to purchase Joystick Mapper
Then open joystick Mapper and make a new preset
Then config the preset to Pico-8 controls
Tip: press scan to easily pick the button/joystick you want to use
When done, exit the window and press the box in front of the preset to activate it
then use the controller test i supplied below to test it, change the settings if needed
Viola!
I'm making a game using the dev kit mouse and want a line to go from the character to the mouse location
But I can't figure out what place that the line needs to end in order for the line to end before it gets to the player
http://imgur.com/a/vscVn
on the top is what I have, and on the bottom is what I want
How do I find/get the variable to stop the line short of the player?
Sorry for all the questions I've been asking recently
this is a demo for Dive Down
Give be game suggestions for demo and full game, please
I'm making a swimming game and need help making a jump/move
The current code isn't quite giving me the right feel because I don't know how to use calculus here
(i presume that's what I need to do)
can I get a fix for my issue, please?
cls(12) x=60 y=60 function _update() y=y+.7 if btnp(2) then y=y-10 end --slapsh up if btnp(0) then x=x-3 end --splah back if btnp(1) then x=x+3 end --splash forward end function _draw() cls(12) circfill(x,y,4,7) end |
edited for online use
It's pretty fun to make simple stuff on Pico-8. But it's difficult to try to making complicated stuff on Pico-8
I'm a very amateur programmer since I'm only a teen. I know practice is good for this kind of thing and I shouldn't rush into it.
But I can't find many of the things I see on other Pico-8 games on the wiki, how to use them, or when I will need them.
So can some of you professionals give me some tips and things that I can do in my code that may help when I try making my games
that would be great if you could tell me some stuff
Pico-8 is what is finally making me able to code things other than the Scratch and Hopscotch stuff because it gets all the weird things you have to do out of the way and has a simple interface
How do you make music replay every time it ends?
I notice that in some games that your information is saved. e. g. Matchy Match, Pciomon
How do you do that?
I want to know if there are any variables that can be gathered from the built in OS for Pico-8. If there is any, what are they?
I copied the dev kit mouse into my code, how to I get the variables that the mouse outputs?
function _init() poke(0x5f2d, 1) end function _draw() cls() spr(16,stat(32)-1,stat(33)-1) print(stat(34)) end |
This is a beta
version 1.2
Version Yellow Camel
Changes
- 3D version
- Better startup screen
ToDo
- Fix paddle bugs
- Add music
- make startup screen fancier [Done]
- Fix "off screen bug"
(c) 2017